

It’s not near the top of the genre, or even near the top of the genre’s Switch representation, but with the fun two-player experience, it’s a respectable addition. The controls are easy to pick up and in co-op, death isn’t as definitive as when one falls, the other can push on to revive the other.Īt the end of the day, Wizard of Legend is a totally fine arcade-style dungeon crawling roguelite. The best thing Wizard of Legend has going for it is the two-player co-op, which is extremely well-implemented and honestly, the best way to play through the game. It’s still fun to play through the levels, even in failure, but it’s just not as gripping as other comparable games. Your loadout could be ineffective against bosses, ending in a frustrating death. It’s hard in a way that veers more towards frustrating. Of course, since it’s a roguelite, a single death kicks you back to the start. Rinse and repeat three times and then reach the finale. The structure is exceedingly similar to other roguelites, with two levels ending with smaller boss battles culminating in a world-ending bigger boss fight. Experimenting with the library of spells is fun, but the most novel ones were usually a crapshoot to be effective reliably. The idea of the attack is super cool, but if you have to fight melee-based enemies it’s basically useless. Wizard of Legend is a fast-paced dungeon crawler with an emphasis on dynamic magical combat.

The more interesting ones are harder to effectively use, such as the electrical circle that sucks in enemy projectiles and slings them around at foes.

The spells I found most useful were the more vanilla attacks, whether it’s repeating fireballs, arrays of damaging icicles, or powerful vine attacks. The choice is grand, but it can be daunting. It all gets even more complex when you add on the close to 150 relics that add a bonus such as reduced cooldowns, more health drops, or increased damage of a specific element. With so many spells, it can be tough to sift through everything, especially since there isn’t an easy way to test things without switching in and out of menus. Everything operates on a cooldown timer, with more powerful attacks being longer than others. Basic is usually a repeatable close-range attack, dash is what it says it is but occasionally with damaging properties, standard is a special ability, and signature are more powerful abilities. They fall into four categories: basic, dash, standard, and signature. The magic comes in a lot of variety, with more than 100 spells.
